Devlog 1 - First Two Days


Day 1

Well with the theme of space revealed, I need to pick a game.

I had many ideas including but not limited to:

  • Farming (Space is the space you can farm and maybe meteors?)
  • Protecting space from meteors
  • Space RPG
  • Tetris
  • Rocket Simulation

However I decided to go for a basic Space Simulator.

I chose this for two reasons.

First off, its simple. Should leave me plenty of time to polish because in the past, I've been pretty close to the deadline so some things have had to be missed off in games, however hopefully this will allow me to do everything I want.

Secondly, I believe I can code it. Some things may be too complicated for me to code in a game so in order to save time and also keep it easy, I choose something basic.

Anyway, I decided to test it so I added some code, threw some assets in the game engine and planets now fall towards each other, not orbit.


Another thing I worked on was the title screen, which I decided to use a gif that came included with the asset pack for the space assets as the background with a pixel art font which I felt worked well with the space assets as they were pixel art. I decided to also upscale the frames to 4K to make it work at higher resolutions and look better but this froze the computer. Piskel (the GDevelop sprite editor) doesn’t like lots of frames being upscaled so I left them at their normal resolution. I decided instead to use a black background to help the background seem normal.


Well it was getting late and with the orbits not working well, in my opinion when you get stuck, have a break that way when you come back to the problem, your less stressed about it so your more likely to fix it.


Day 2

Decided to rework orbits and its now working showing that sometimes a break is all you need to help you solve a problem. However this took a nice bit of time so I've added some time buttons and changed the title screen a bit.

Next thing I need to do tomorrow is work out what buttons I need, what they will do and code them. Im thinking of adding the following - Create, Rotate, Move, Orbit, Apply Force and Delete so I dont have too much to do but a lot can be done. I will also need to implement saving into the code.

Get Space Simulator

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