Devlog 2 - The Third Day


Day 3

First thing I did today was make the gravity code work for all planets/asteroids. To make it easier to work for all planets/asteroids, I created an extension which in GDevelop is where you create code using code. This allowed me to speed up the coding, although it’s probably not as optimised as it could probably be but I only have 1 week to make the game.

Next, I added some sprites for the time controls so it can be done in a GUI as well as with keyboard controls to help make it easier for people to change how fast time is. I then added a small timer to show how much time has passed.

Another thing I added was the saving system which like the gravity code, I used an extension to make saving quicker. This allows all objects to be saved as a json file so that it can be loaded back to where everything was when the game is reopened.

Tomorrow I’m going to need to start work on the loading code and also start adding the various tools that can be used in the game. Hopefully if I can get all of the tools finished by Saturday, this will provide me with plenty of time for polish but there’s a good chance like some of my other projects that I will overrun and will likely finish by Saturday instead however this won’t be a problem as I have until Sunday.

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