Devlog 8 - The Eighth Day
Day 8
Only 24 hours to go now, and today I did:
- Fixed collisions between same objects
- Improved gravity
- Added add object tool mostly (except for asteroids)
- Submit!
- Removed 462 random assets that weren’t in the game but were in the final build so there’s now a web build
- Cursor / Indicator for create tool
So a lot was done today, some of it was purely accidental such as collisions and gravity but it does mean I don’t have to fix these bugs later on which is nice as I couldn’t seem to figure them out. Anyway today I started with work on the add object tool and I was doing the menus to begin with because I felt the menus would be nice and simple, making it easy to do and as such, would be a good idea to do first. This went pretty well so I decided to start work on making it possible to create objects based on what the player picked and while testing, I found it annoying I couldn’t see where I was placing stuff so I added a cursor, which should benefit the player aswell.
Continuing with the add object tool, I noticed gravity wasn’t working for some objects. So I decided to mess around with the ID code for each object, but that didn’t fix it. Then I decided to go to the extension with the gravity code and do two things. First remove the repeats for each instance which fixed the gravity. Then because I noticed it wasn’t working with time changes, I imported code from the force tool so time scale would affect the speed. I then thought if the repeats were causing problems with gravity, they might cause problems with collisions, so I did the same there, and then collisions worked. Sure they still have bad hit boxes for most objects at the moment which I’ll change tomorrow , but atleast objects can collide with the same object.
Then because I was happy with progress and it was getting late I decided to submit. Since players can now play the game, I decided to have a look at the assets used in the web build and as it turns out, the frames for the background in the main-menu were doubled. This was caused by some being corrupted the first time I split the frames so I added all of the frames again but although only half are used now, both sets were there, so I could easily remove 462 frames. This should help make it easier for players to play the game now, therefore more ratings.
Thanks for reading.
Files
Get Space Simulator
Space Simulator
A simulator about space
Status | Released |
Author | User8426 |
Genre | Simulation |
Tags | 2D, Pixel Art, Procedural Generation, Sandbox, Space, Space Sim |
Languages | English |
More posts
- Devlog 9 - Nineth DayMar 20, 2022
- Devlog 7 - The Seventh DayMar 19, 2022
- Devlog 6 - The Sixth DevlogMar 19, 2022
- Devlog 5 - Why I chose GDevelopMar 19, 2022
- Devlog 4 - The Fifth DayMar 19, 2022
- Devlog 3 - The Fourth DayMar 19, 2022
- Devlog 2 - The Third DayMar 19, 2022
- Devlog 1 - First Two DaysMar 19, 2022
Leave a comment
Log in with itch.io to leave a comment.